CODY ROMPHF

Hello! I’m a Technical Product Owner with experience translating business goals into technical execution and delivering products from concept to launch.

I’ve also co-founded two successful game studios where I’ve led and fostered innovative creative teams.

EXPERIENCE

PAR FOR THE DUNGEON

ROLES & GAME DETAILS

  • Project Manager

  • World Mechanic Puzzle Progression

  • F2P Economy and Progression

  • Built in Unity Game Engine

  • 1 Year Development Cycle

  • Developed for Mobile Free-To-Play (F2P)

  • 3D Golf Puzzle Game

  • Unity Award Nominee

FARM PUNKS

ROLES & GAME DETAILS

  • Project Manager

  • Endless Modular Level System

  • Record, Analyze & Distill Player Feedback

  • Built in Unity Game Engine

  • 1.5 Year Development Cycle

  • Developed for Mobile Free-To-Play (F2P)

  • 3D Runner Game

  • 1+ Million Downloads

CODENAME “PROJECT SALMON”

ROLES & RESPONSIBILITIES

  • Product Lead

  • World Building in an existing IP

  • Hiring, Scaling and Mentoring Team

  • 3+ Year Development Cycle

  • Developed for Mobile, Switch

    & PC

  • 3D Action Game

SILICON CITY (INTEL)

ROLES & RESPONSIBILITIES

  • Project Manager

  • Lead Game Designer

  • Gamification & Reward Development

  • 9 Week Development Cycle

  • Developed for WebGL

  • 3D Isometric Training Game

TILT THE ODDS (IBM)

ROLES & RESPONSIBILITIES

  • Project Manager & Producer

  • Lead Game Designer

  • Built Mechanics around Company Pillars

  • 6 Week Development Cycle

  • Developed for WebGL

  • 2D Pinball Game

ARROW HEADS

ROLES & RESPONSIBILITIES

  • Game & Level Designer

  • Pitched Game Live at PAX West on Twitch Stage

  • Developed Arcade Cabinet Controls and UX

  • 2 Year Development Cycle

  • Developed for PC

  • Best Student Game in Canada (ESAC)

OPEN TO CONVERSATION, LET’S TALK

I’m dedicated to creating effective product roadmaps for both teams and stakeholders.

I look forward to exploring how we can collaborate to craft exceptional products. Connect with me: